FC 28 Cheapest SBC Solutions by Rating
SBC costs vary wildly based on how you build your squad. Using one high-rated card plus cheap fillers is almost always cheaper than using eleven same-rated players. This guide gives you the cheapest formulas for every rating bracket from 83 to 90.
How Squad Ratings Work
Squad rating is calculated as: Average Rating + Surplus. The surplus is the combined excess of each player above the average, divided by the number of players. This means one very high-rated card compensates for multiple low-rated ones.
Key insight: An 83-rated squad can be built with 1× 89 rated + 10× 82 rated, or 11× 83 rated. The first option is almost always 30-50% cheaper.
83 Rated Solutions
| Formula | Estimated Cost |
|---|---|
| 1× 88 + 7× 83 + 3× 82 | 8-12K |
| 2× 86 + 5× 83 + 4× 82 | 10-14K |
| 11× 83 | 12-18K |
Best approach: Use 1 high-rated untradeable + cheap 82-83 gold rares.
84 Rated Solutions
| Formula | Estimated Cost |
|---|---|
| 1× 89 + 7× 84 + 3× 83 | 15-22K |
| 2× 87 + 5× 84 + 4× 83 | 18-25K |
| 11× 84 | 22-30K |
84-rated segments are the bread and butter of most SBCs. Stock up on 84-rated cards when they dip below 2K on Thursday.
85 Rated Solutions
| Formula | Estimated Cost |
|---|---|
| 1× 90 + 6× 85 + 4× 84 | 28-40K |
| 2× 88 + 5× 85 + 4× 84 | 30-42K |
| 1× 91 + 4× 85 + 6× 84 | 32-45K |
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86 Rated Solutions
| Formula | Estimated Cost |
|---|---|
| 1× 91 + 6× 86 + 4× 85 | 50-70K |
| 2× 89 + 5× 86 + 4× 85 | 55-75K |
| 1× 92 + 4× 86 + 6× 85 | 55-80K |
86-rated is where costs jump. Always use untradeable 86+ cards here — buying a full 86 squad from scratch is expensive.
87-90 Rated Solutions
| Rating | Best Formula | Estimated Cost |
|---|---|---|
| 87 | 1× 93 + 6× 87 + 4× 86 | 80-120K |
| 88 | 1× 94 + 6× 88 + 4× 87 | 130-200K |
| 89 | 2× 94 + 5× 89 + 4× 88 | 200-350K |
| 90 | 2× 95 + 5× 90 + 4× 89 | 350-550K |
87+ rated segments are premium. You need either serious coin investment or a deep club of untradeable high-rated cards.
Cost-Saving Tips
- Buy fodder on reward days: Thursday 6PM-Friday 6PM UK is the cheapest 24-hour window
- Use position modifiers: Don't buy a LW on full price — buy a LM and apply a position modifier for 200 coins
- Check special card discards: Sometimes special cards are listed at discard price and are cheaper than their gold equivalents
- Don't overbuy: Only buy what you need for each segment — market prices change daily
- Stack untradeables: Never discard untradeable 83+ cards — save them for SBC submissions
- Use FUTBIN SBC calculator: It finds the mathematically cheapest solution for any rating/chemistry combo
Understanding SBC Rating Math
The squad rating calculation in FC 28 uses a formula that rounds down, which means you can exploit mathematical quirks to submit cheaper squads than you might expect. The overall squad rating equals the sum of all player ratings divided by the number of players, plus a correction factor based on how far individual ratings deviate from the average. In practice, this means using a mix of very high and very low rated players is more cost-efficient than using eleven players of similar rating, because the correction factor rewards having a few anchor players pulling the average up while cheap low-rated cards fill the remaining slots.
For example, completing an eighty-four rated squad is cheaper with two eighty-eight rated players and nine eighty-two rated cards than it is with eleven eighty-four rated cards. The high-rated anchors do the heavy lifting mathematically, and the lower-rated fillers cost a fraction of the price. This principle applies to every rating tier and becomes even more impactful at the eighty-six and eighty-seven level, where the savings from using this approach can reach ten to twenty thousand coins per squad compared to the obvious approach of buying eleven same-rated players to meet the requirement exactly.
Smart Fodder Management
Building a strong fodder collection over time is the single best thing you can do to reduce your long-term SBC costs in Ultimate Team. Every time you open reward packs from Division Rivals, Squad Battles, or Champions, store untradeable cards rated eighty-three and above instead of using them in low-value SBCs. These cards cost you nothing to acquire and become incredibly valuable when a desirable player SBC drops that you want to complete immediately without spending coins on the transfer market.
Organize your club by keeping track of how many high-rated untradeables you have in each rating bracket. When a new SBC releases, check your club inventory first and calculate which segments you can complete entirely with stored cards before spending a single coin. Players who maintain a healthy fodder stockpile throughout the game cycle can often complete premium player SBCs that cost two hundred thousand or more for less than half that amount, because their untradeable cards cover multiple segments of the submission requirements. Combine disciplined fodder management with smart buying on reward days and you will consistently complete SBCs at the absolute lowest possible cost, giving yourself a significant advantage over players who impulse-buy everything at full market price every time a new challenge drops.
Frequently Asked Questions
Use one high-rated card (88-89) and fill the rest with 83-84 rated players. This is always cheaper than using eleven 85-rated cards.
Yes — full chemistry requirements increase costs 20-40% because you need position-specific cards. Low/no chemistry SBCs are much cheaper.
Thursday/Friday during rewards, and during the TOTS crash in April-May when packs flood the market.
Gold cards are almost always cheapest. Special cards only save money if they're discard-priced.
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